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'9' Director Shane Acker goes 'Deep' with undersea adventure set in a post-apocalyptic Earth

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 Comment on '9' Director Shane Acker goes 'Deep' with undersea adventure set in a post-apocalyptic Earth

Shane Acker, director of the excellent "9" animation is set to direct the 'Deep' undersea adventure which takes place in a post-apocalyptic Earth.

The announcement came today via Today at the Annecy International Animated Film Festival by Darragh O’Connell, co-founder of Brown Bag Films.

It's great news for the talented artist, whom I was left very impressed with after speaking to him, as well as Tim Burton, Timur Bekmambetov, Elijah Wood and Jennifer Connelly for "9" at the San Diego Comic-Con.

“Deep” is also an animated film - but apparently unlike any other. Story takes place in a not-too-distant future when what’s left of humanity has moved undersea to stay alive and revolves around the crew of the nuclear submarine Norwood as they race to uncover the secrets behind the Wayfarers, a mysterious splinter group with the potential to wipe out humanity altogether.

Acker produces "Deep" along with Ireland’s Brown Bag Films, producer Gregory R. Little and author J. Barton Mitchell, making use of new technologies yielding high-quality production value at a fraction of the cost and time. time and cost. 

Interestingly enough for me, because that's what I'm doing with my own script, this was originally conceived as a graphic novel by Mitchell.

“Deep” is set to be initially be produced as feature film, but naturally, producing in a game engine means that both the environment and the characters can easily translate to a game format. 

The team has been working in collaboration with Valve, one of the world’s most successful video game developers who developed hits like the "Half Life" (which I LOVED to play) and "Portal" franchises. Valve has provided the “DEEP” team with new tools and technologies based on the developer’s Source game engine. The tools enable flexible cinematography and editing, a simplified character animation process and economical lighting, sound and visual effects. Render time is cut to nearly nil, enabling rapid revisions to animation, which brings dramatic savings in time and money over traditional production. 


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